Mobile naval action game with online sea battles. All custom render effects (shadows, ocean system, reflections, refractions, custom fog, etc) and all other shaders were written by me. Also, I made every level terrain using World Machine and 3DsMax.
https://play.google.com/store/apps/details?id=com.gamespire.warships
The whole fire and smoke effect is made in a shader on one single sprite. No overdraw.
Unique fog shader with perfect blending of sky and horizon.
Environment lighting.
Different lighting scenarios.
A mobile performance ocean shader with per-vertex subsurface scattering.
Sky shader with movable clouds support.
High-performance post-process explosion effects.