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WARSHIP UNIVERSE (2016) Art Lead & Tech Art

Mobile naval action game with online sea battles. All custom render effects (shadows, ocean system, reflections, refractions, custom fog, etc) and all other shaders were written by me. Also, I made every level terrain using World Machine and 3DsMax.
https://play.google.com/store/apps/details?id=com.gamespire.warships

The whole fire and smoke effect is made in a shader on one single sprite. No overdraw.

Unique fog shader with perfect blending of sky and horizon.

Environment lighting.

Different lighting scenarios.

A mobile performance ocean shader with per-vertex subsurface scattering.

Sky shader with movable clouds support.

High-performance post-process explosion effects.