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WORLD OF GUNSHIPS (2016) Art Lead & Tech Art

Finally, "World of gunships" was our first mobile game that saw the light! (And at the moment it already has more than 3 million installations on Google Play!) You can play it here https://play.google.com/store/apps/details?id=com.gamespire.worldofgunships
My role in its development were: the idea of the game itself, the creation of content development pipeline and the management of its production, the selection of references and the list of necessary models of helicopters, control of the production of their models, creation of terraines for locations in World Machine, their texturing, writing of all shaders (helicopter surfaces, rotors, terraines, ocean (with unique refraction system), particles and bonus-effects), as well as dynamic shadows system (there are no light sources on locations!). And also deep optimization of performance for a wide range of mobile devices.
I also made some cover arts for the game in Vue.

World machine's nodes of one of terrains in the game.

World machine's nodes of one of terrains in the game.

Can you notice the sun in this scene? But here is no one light source.)) Specular and shadows is a fake approximation with very high performance. All shaders were written by me in Cg and Unity ShaderLab.

Can you notice the sun in this scene? But here is no one light source.)) Specular and shadows is a fake approximation with very high performance. All shaders were written by me in Cg and Unity ShaderLab.

WORLD OF GUNSHIPS - ОНЛАЙН БИТВЫ НА ВЕРТОЛЕТАХ ДЛЯ ANDROID

One of my first custom water shaders))

One of my first custom water shaders))

Particles

Particles

Water ripples VFX

Water ripples VFX

Heli rotor VFX

Heli rotor VFX