Single-player 3D top-down mobile shooter. This project had a lot of legacy code and art resources that needed to be updated before launching globally. My key role was to update the entire visual of the game, including shaders, materials, textures, effects, lighting, levels and performance.
https://play.google.com/store/apps/details?id=com.gamespire.deadplague
Game Trailer
Custom Cg shader with baked lightmaps, movable fog and dynamic point lights.
Custom shader with dynamic lights example.
Multipass see-through shader.
Zero overdraw dynamic blood-paint effect support.
Custom UI shader simulating weak-signal CRT screen.
Pure gameplay.