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LOST SECTOR ONLINE (2012-2015) Level Design & Level Art

Lost Sector Online is f2p tactical online strategy game which unites turn-based battles and MMORPG in real time.
(you can play it here http://lost-sector.com/)
At this game I worked as lead level designer for 3 years.
I made more than 15 levels for that game. It includs prototyping/whiteboxing/modeling (with other modelers) /texturing/lighting, material setting, creating FX & particles, etc.
This job gave me a huge experiense on working with custom engine\editor based on constructor, texturing, lighting and performance optimization for PC.
Some cool characters in that game were made by very talented artist Alexander Filiuk https://www.artstation.com/artist/alexiall & Maksim Tarasov https://www.artstation.com/artist/maksimtarasov98

You can see some technical data here. This huge scene renders in just 280 drawcalls!

You can see some technical data here. This huge scene renders in just 280 drawcalls!

The character on the front was made by incredible Alexander Filiuk https://www.artstation.com/artist/alexiall

The character on the front was made by incredible Alexander Filiuk https://www.artstation.com/artist/alexiall

Difference between two states of one map on the same engine (first one was made by other designer, the second is my reworked version)

Difference between two states of one map on the same engine (first one was made by other designer, the second is my reworked version)

Oilrig

Oilrig

Particle effects. Fire

Particle effects. Fire

Particle effects. Drainages

Particle effects. Drainages