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SEWAGE COLLECTOR (2014) Level Art & Technical Art

My first project for Unity Web Player (UWP).
You can even run this project by yourself (UWP and firefox is in archive too) https://yadi.sk/d/7ALefSNLuH6fz

This is a research project which was made to evaluate the functionality and performance of Unity Web Player. Was completed in late 2014. The sources for the scene were from my homonymous map of the Lost Sector Online. But most of the usual texture atlases were replaced by procedural materials which I made in Substance Designer (it generates textures in loading time).

The project showed high performance and the promise of Unity as a development platform and engine for web-shooters, but unfortunately, the news about the ending of support UWP for the main browsers did not allow this project to become a full game.

The character in this scene was made by Maxim Tarasov https://www.artstation.com/artist/maksimtarasov98